



Fire Suppression System - unless you plan to heavily overheat engine, there is not much use for it.I got a good chuckle imagining how my character is tying repair tool to the docking bay using copper wire :) It is kind of funny - components you make it from :) Copper wire+repair tool. Docking Bay Repair module - nice to have, but you can always repair your docked vehicles using repair tool.Still i would always place it in the slot #5 Thermal Reactor - sort of "half-mandatory", extremely useful in hot areas, useless outside of them.This fills up 4 upgrade slots out of 6 and we have 4 more modules: High power cost though, negated by Ion Power Cells Shield - to protect your sub from leviathans, remove those pesky lava larvae.High power cost, negated by Ion Power Cells Sonar - to navigate caves and in dark, spot leviathans before they spot you.Engine Efficiency - saves energy, and you get it for free from Aurora, no reason to skip.I am curious - what modules you prefer to use in Cyclops? There are 8 modules total.
